We've all heard of Metaverse and even know that
Facebook has changed its name to Meta, but what is this new platform that
people talk so much about? And more than that: what does the future hold for
Metaverse?
To help answer these and other questions, we've
created a complete guide to Metaverse. Look down!
What is
metaverse?
Metaverse is an immersive and interactive virtual
reality. Similarly, it is an evolution of games like 'The Sims' and 'Second
Life' in the sense that humans need an avatar to survive in this virtual
environment. But now, in a super realistic way.
Another way to understand the metaverse is to
look at it as a virtual extension of our current life as if it were another
dimension. Thus, the name "Metaverse" means outside the universe.
We can notice in practice that this is a new
stage for the path of connection. So, notice that there is a link between
hardware and infrastructural improvements: personal computers and fixed
internet, cell and mobile internet, virtual reality glasses, and 5G - which
promises to be 20 times faster than a 4G connection.
What is
the origin of the metaverse?
The concept of the Metaverse was first published
in the novel Snow Crash, published in 1992 by Neil Stephenson. In the book, the
author describes the Metaverse as a virtual reality where people live together
through 3D avatars.
In practice, Virtual Reality has already
experimented with interactive games - such as 'EVE: Valkyrie and' Spider-Man:
Homecoming - and with online meetings - such as Meta's Horizon Workrooms
virtual room.
To participate in this environment, you often
need to wear virtual glasses. Today, these devices have evolved enough to
integrate your head movements into games. But, you still need external controls
to interact with Metaverse.
In the future, these technologies will be
completely immersed and responsive to our movement and we will not have to wear
them like we do today.
How does
the metaverse work?
At the moment, isolating metaverse like today and
how they can work. Today, they call games like 'Fortnight' or 'The Sandbox'
Metaverse. Among them, you will have an avatar, look for other users, buy or
sell assets (such as land or leather) and play with other people. But, each
game is a system and they do not communicate with each other. That is, it is
not very different from 'Minecraft', 'Roblox', 'PUBG' etc.
On the other hand, what is the potential of
Metaverse: as a city. You turn on your virtual reality goggles (or whatever you
are about to invent) and your avatar will appear in this virtual city. There,
you can consume products and services that are completely virtual or have a
physical distribution. Metaverse has no owner and you can use whatever you buy
in stores in all environments in this city.
This explanation is a summary of the metaverse
described in director Steven Spielberg's movie 'Player # 1' (available on HBO
Max). For me, the model proposed by the film is the minimum to be able to talk
about our metaverse.
Ideally, this would integrate several
technologies that we see as separate. Such as Voice assistants, Artificial
Intelligence, Virtual and Augmented Reality, Robotics, and Web 3.0.
An example of what it would be like to see such a
metaverse is seen in a hospital environment. You can have surgery with a
specialist who uses robotics halfway around the world.
Before performing the procedure, he can explain
the problem and what to do with the step-by-step augmented reality - both for
the patient and for the medical team.
In this case, your virtual reality glasses will
provide different experiences depending on the moment, such as preparatory
relaxation on the stretcher, anesthesia, and even during the operation,
including sound cancellation, for example. Another example is the possibility
of individual recreation in the postoperative period.
At the same time, the equipment and sensors kept
in the body will give information about artificial intelligence. This, in turn,
can help the medical team like a pair of super-focused eyes.
The foreign doctor can speak his language, which
will be automatically translated for the team and the patient.
Do you prefer a pharmacy? This only needs to be
informed at the time of registration and your pharmacy will be notified as soon
as the doctor prescribes the medicines and they will be delivered to your home.
How to use
the metaverse?
Metaverse is still very centralized in the sense
that there is still no virtual space to navigate within it. In other words,
Metaverse still works like your cell phone: you want a transport application,
you need to download it to your device one by one.
Furthermore, although C # and C ++ languages
are widely used by metaverse developers, there is no consensus on which
language to use. In addition, there may be a problem with tools that are not
compatible with certain metaverses.
What are
the advantages of the metaverse?
The main advantage of Metaverse is that you can
do immersive activities from a distance. That is, you no longer have to go to a
physical supermarket, for example, to get an immersive shopping experience.
You'll be able to keep everything in your cart more dynamic than it is today
(even though the Delivery app) and deliver orders to your home through the
store.
Would you go to your favorite bakery hungry and
choose the product directly from the window ?!
Traveling away from family? You can participate
in dinner with your kids through a hyper-realistic avatar.
Despite the distance, you and your family can
watch your favorite movie together. With Metaverse, we will be able to live
this experience as if we were in the same room. I calmed down thinking how
amazing it would be!
Examples
of building a metaverse
In our view, there is a simplified model of what
this environment would look like as an example of a Metaverse. Because they are
very focused on what we already know as a virtual simulation experience.
For example, Nike wants to create virtual
clothing and sneakers. How is this game different from leather? Ariana Grande's
Fortnight concert was another high point for Metaverse advocates. But how is it
different from a 3D animated clip?
For me, Metaverse really has to evolve much more
than "Meta". We need to move forward to explore our senses as well as
capture small gestures from large movements.
Thus, metaverse will not be a pair of virtual
reality goggles, but a neural link-style chip with a helmet or sensor to
stimulate your brain in real situations. So you go to a Nike store and feel the
fabric in your hand. Because weight and texture information, for example, is
being transmitted from Metaverse to your helmet and your brain. Thus, we leave
simulation and take a step towards simulation.
Are the
major metaverse platforms already in operation?
Also, games that already explore the elements of
the metaverse, there are platforms that are already more advanced in the
process. This is the case with 'Descentraland' and 'The Sandbox'. Meet them
below.
Decentraland
(MANA)
'Decentreland' is a virtual world where you can
play games, interact with other users, and trade products. Also to games and
challenges, you can buy property and assets.
MANA Cryptocurrency not only acts as
decentralization but also as a governance token for voting within the platform.
These votes are used to define users' 'decentralized' policy and to keep it as
a decentralized environment.
The
Sandbox (SAND)
Another metaverse proposal is 'The Sandbox'.
There, users can play, create and trade virtual assets, as well as invest in
SAND cryptocurrency and make collective decisions about the platform.
The investment is made through "lands"
that you can buy with Ethereum to create a digital experience: dioramas (the
name given when the model is an exact representation, not a model), games, or
exhibitions of NFT s (non-fungible tokens).
This game was created to surpass the current
'Minecraft' and 'Roblox' so that the creators are given real ownership of their
creations as NFT and they are rewarded for their participation in the system.
Several companies have already bought a piece of
land in the sandbox. But the games and virtual experience there make the
environment look like a normal game with an NFT repository. As it stands, this
is still an exercise for Metaverse.
The main
doubt about metaverse
Now that you know the basics of Metaverse, how do
we dive into specific questions? We have separated the key questions about
Metaverse to answer.
Metaverse
and cryptocurrency: how do they relate?
As we have said at other times, the major
platforms of Metaverse are decentralized. In addition, you need a universal
currency that serves the purpose of buying and selling in this environment. And
the way cryptocurrency works brings with it the potential to bring more
security to transactions as well. If you are in doubt, read our other article
on what cryptocurrencies are.
What is
the relationship between metaverse and blockchain?
Since the concept of Metaverse must be a truly
decentralized environment, you need to securely transact financial and digital
assets. Currently, the best way to do this is to use blockchain technology.
Is
Metaverse Dangerous?
Today it is not dangerous at the stage of
development of the Metaverse. In fact, nowadays, it's safer than the Internet.
Nevertheless, there are natural hazards, such as scams and stolen data.
But, as Metaverse becomes more complex and
ubiquitous, the challenges of protecting your assets and files and protecting
your privacy will increase.
Is
Metaverse being created exclusively by the company Meta?
No, there are other companies in Metaverse that
have their own projects. But, Meta is one of the five technology giants and
owns Facebook, Instagram, and WhatsApp, the main means of communication today.
How to invest
in Metaverse?
There are two ways you can invest in Metaverse.
The first is to buy land and digital currency or create NFT between the
metaverse platform. The second is to buy cryptocurrency abroad and the shares
of the company that creates the metaverse or ETF fund.